
The levels are mazes that make you wonder where to go, and hope for safety around the next corner. Where the gameplay and combat is punishing and unforgiving. It takes heavy inspiration from Dark Souls. The gameplay is where the game may lose players unfortunately. But at least I got a really awesome weapon out of the deal and some weird pirate armour! Before I knew it, I was done and back on my way to Jericho City. I was greeted with gardens, grass, and colourful houses, and an NPC asking me to find him weiners so he can have a barbeque! But the point of the DLC was saving this town from robot pirates!!! YARRRR! It was light hearted, it was fun, it had a touch of darkness, but unfortunately it was over way too fast. But the DLC felt light hearted and silly, as I was tasked with boarding an airship carrier that has a little town on it. The main game is dark and gritty and messed up. Then in the DLC, The Kraken, this is where the game took kind of a left turn. Unfortunately, no matter what choice you end up making, the ending is exactly the same.

I backed up my save so I could see both of them without running the game twice. At the end of the game, you end up getting two choices to make. It blended it all up perfectly and brought some light hearted charm to the world. Then I spray painted a symbol around different areas “to fight the power man!”. I’d have to help a tour guide find the civilians that she lost in the nanite ravaged city. Then on the flip side of that, I had to bring audio logs to a robotic vending machine that loved to gossip. One quest I had to find a bunch of audio logs to find out why a squad of mercenaries turned on each other. These were where the game got weird and silly, depending on the quest. But it wasn’t only the main story I was invested in, there were also a bunch of side quests that I could take part in. The game is basically broken down into acts, and the game even does a perfect job in telling you that if you proceed past a certain point, the world changes.

You see bits and pieces of her journey through little “visions” that you get when interacting with certain parts of the world. Not only are you trying to find your way out of Jericho City, you’re also trying to find Athena, who is a child you met on the plane, and save her from whatever is happening to her.

The story had a lot more going for it than I expected. All you know is you need to get out, and you have a guiding voice that tells you that it needs help. You wake up two months later, not sure how or why you’re there. As you’re on an airplane, the nanites attack it and make it crash, thus landing you in the city. The explosion that took place at the CREO Institute caused Nanites to scatter everywhere, and destroy the city as the residents once knew it. Life has no meaning, and gangs have now taken over various parts of the city. Jericho City has been walled off from the rest of the world.
THE SURGE 2 BOSSES PC
It was released in September 2019 for PC and Consoles. It was developed by Deck 13 Interactive and was published by Focus Home Interactive. It is an action adventure in the vein of Dark Souls. The Surge 2 is the sequel to the original.
