

Endless Legend offers an achievement for winning the game as the Drakken (a faction which favors diplomacy) without ever being at war with another player.However, due to either an oversight or intentional exception, planetary invasion modules don't count as weapons, allowing Amoeba ships covered in defenses but with no "weapons" to invade and annex other empires' planets. Endless Space encourages this with an achievement that is rewarded for winning a game without ever placing a weapons module on a ship (bar the Starting Units).

(This is a significantly more impressive achievement than just "never fight any battles" - the AI is able to recognise weakly defended targets and attack them opportunistically.) It was a diplomatic victory, if you're wondering. In a story now lost to the archives, someone once won a game of Civ 3 without building a single military unit.In the first three installments this was a Self-Imposed Challenge, but since Civilization IV it’s also an official game option. You shoot for one of the peaceful victories, but cannot go to war. A more literal version is "Always Peace", which is Exactly What It Says on the Tin.Also, since a city-state usually will only attack a nearby enemy city you'd have to be lucky that it was their capital as they'd sue for peace if they lost an ordinary city. As mentioned above, it would have to be a low difficulty level. If they manage to take the opposing civ's capital you would win. If another civ has wiped out the others apart from you and attacks a city-state you can supply the city with army units as gifts. In Civ 5 it is theoretically possible to win using a city-state to do your 'dirty work'.The Culture, Diplomatic and (to a certain extent) Space Race victories in Civilization can be achieved without a single battle (although the higher levels will manipulate you into conflicts with other Civs).The Badass Pacifist and Technical Pacifist attempt this in real life.Įxamples where a game recognizes pacifist runs: When the game scolds you for not taking a more peaceful option, see What the Hell, Player? Can be related to Video Game Caring Potential. Stealth Based Games and Stealth Based Missions often feature this trope alongside Stealth Run. This is only possible if enemies are limited in number and don't respawn, hardly meaningful if fighting every enemy is a practical or absolute requirement, and rarely acknowledged in games that meet both of these requirements.Īlso see Thou Shalt Not Kill, a super-trope of sorts. The inverse of this is the Genocide Run, in which the player's task is to kill everything that moves. Pacifist Runs can sometimes be a requirement for the Golden Ending, or the best ending for that scenario, as it ends Some gamers like to play through such games while avoiding any killings that are not absolutely required, even if there is no real reward for doing so. In games that give you a choice between using lethal or non-lethal force in order to overcome enemies, the former method is usually the most convenient. Judgement upon the Player during the True Pacifist run of Undertale
